Accidents–Many young children died in accidents in cities and on farms, especially when unattended by an adult; manufacturing accidents were common and often resulted in serious injuries or death; tournament jousts and melees also sometimes resulted in fatalities.

Animal Attacks–Predator animals were more common on frontiers and lightly populated lands, and they were a significant danger to young children or solo travelers.

Battle Wounds–Blood loss, shock or trauma, and secondary infections claimed the lives of many soldiers.

Diseases–A number of natural disease were difficult to treat without the help of a mage healer. Prevention helps a lot. All human waste and latrine pits needs to be kept at least sixty feet away from any well or stream that supplies consumption.

Falls–Few people survived falls fifty to 100 feet, unless they were treated quickly by a mage healer; even relatively low falls

Infections–Many communicable diseases resulted in the early deaths of many people, especially among the young and the elderly; even small cuts could result in gangrene or blood infections.

Plagues–a severe outbreak could kill between a tenth and two-thirds of all people in a settlement; the wealthy would flee cities in exchange for countryside estates, but entire households or estates could die without survivors during an outbreak.

Salt Deficiency–headaches, weakness, lightheadedness, nausea; in extreme cases, seizures, comas, heart failure.

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